4/12/2024 0 Comments Star wars battlefront scenery rain![]() There are various blaster types, roughly equivalent to modern guns-pistols, heavy blasters (light machine guns), and even a shotgun type blaster. Energy projectiles from blasters travel slowly, which means leading distant targets. Clamouring over uneven ground is mostly trouble free, although you will still struggle up inclines. Movement is also rapid with infinite sprinting. There is no accuracy penalty for not aiming down the sights, which is quite refreshing and quickens the pace. ![]() Unlike Battlefield, there is a third person view that can be exploited cheekily by peaking around corners. It aims for a more arcade experience, which makes sense given the very large potential target audience. Just like Return of the Jedi, well, almostīut, how does it play? Not quite like Battlefield, but there are similarities. The sound and visual package is one of the best this year. The musical score is also quite good, with some original works that blend well with the official theme. Friendly soldiers will make comments about the match-they complain when you shoot friendlies and ask if you are injured. It might be as subtle as the twangy reverberation noise when the heavy blaster ceases firing, or the minimalist beeping from a thermal imploder about to eliminate nearby enemies. The exacting sounds are found in everything from the standard blaster zaps to the booming thuds of the AT-AT walkers progressing through a canyon. When it comes to the visual emulation of Star Wars, Battlefront is nearly perfect.įrostbite is also known for its superb audio effects and the association with Star Wars is a recipe for success. The engine has no problem rendering these locations, maintaining high framerates on ultra settings. The free DLC released at the start of December included another beautiful planet, Jakku, and it has vehicle carcasses strewn about sand dunes while battles rage overhead. Trees are felled by explosions-they even creak on decent-and sparks rain down from bark. Plants sway beneath your feet as soldiers battle on treetop walkways. Endor is on another level though, with perhaps the best foliage since the lush grasses in the third Crysis game. Tatooine makes good use of sand, despite its coarseness and propensity to get everywhere, along with rocky outcrops. Whether running through the ice caves on Hoth or jumping over magma flows on Sullust, the environments are stellar. The engine is particularly good at rendering landscapes and this is demonstrated across the four main planets of Hoth, Endor, Tatooine and Sullust. The attention to detail is exceptional, from the mud that collects on your boots to ice forming on your weapon. DICE have faithfully recreated planets, characters, droids, vehicles and even structures from the movies. Although the destruction in Battlefront is minimal-even less than in Battlefield: Hardline-it more than makes up for it with lighting, textures, reflections and visual effects. The Frostbite engine has been an asset in recent games and it looks ever better here. Star Wars: Battlefront looks absolutely stunning. Nonetheless, as is the lure of the Dark Side, EA’s desire to bring Star Wars to the Frostbite engine was too powerful to resist. DICE was surely the best developers for the job, given their multiplayer track record, but this was still a difficult project to tackle. It is a reboot to a gaming franchise, although this time it is based entirely on the original series. Star Wars fans will recognize many locations, objects and even characters. It focuses on the conflict between soldiers of the Rebel Alliance and Stormtroopers of the Galactic Empire. Developed by DICE, best known for their Battlefield games, it is a multiplayer shooter that is a truly authentic to the Star Wars franchise. Star Wars: Battlefront is the first major game in this license, and its association with perhaps the biggest movie franchise in history may see it succeed in sales alone. With the seventh Star Wars movie looming, they scrambled to produce a game that could ride the unstoppable hype-train. Two and a half years ago, in a galaxy called the Milky Way, Electronic Arts extended their Star Wars game license for another 10 years.
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